NewWorld Online

NewWorld Online is the MMORPG game where the series takes place.

Description
NewWorld Online is a virtual-reality MMORPG. Much like other MMORPGs, people logging in for the first time encounter a wide open space and are allowed to choose their preferred weapon. It is also possible to specialize in crafting instead of combat.

Their weapon has a high impact on the kind of character they can become as many skills are directly related to the weapon you pick.

Crafters receive a massive penalty to any and all damage they would deal with a weapon or skill. On the other hand, thrown items such as bombs are not affected by this reduction. There is even a dungeon that is restricted to crafters-only. None of the monsters inside are hostile unless attacked, and they can be defeated utilizing crafting skills such as mining.

Events
Events

Mechanics
Layer(s): The game is separated into different floors as you will, much like SAO. NewWorld Online however is not a massive castle. Each would-be floor is a Layer.

Stats: Refers to HP, MP, STR, VIT, AGI, DEX, and INT. These basic scores define a character. Every two levels, a player receives 5 stat points. On levels ending in 0 (10, 20, etc.), they receive 10. HP and MP increase by more than 1 per point but the amount hasn't been specified. ''Based on web novel chapters 36 and 57, Sally's status is show and her level goes from 21 to 24 (10 points) with her INT going up by 5 and her MP going up by 20. This could imply 1 point is 4 MP. ''

Skills: Players acquire skills by repeating actions while meeting their prerequisites. These actions might be as simple as defeating something with your shield 15 times, buying some items from a store, receiving multiple poison attacks, or purchasing a skill scroll. Prerequisites also may be as simple as having 10 in a specific stats.

Quests: Players acquire quests through many means, such as picking up and item or talking to an NPC. The rewards vary greatly from a little money or experience to acquired game-breaking skills. Many quests simple limitations based on equipment-type, stat amounts, or a chain of minor actions.