NewWorld Online

NewWorld Online, abbreviated as NWO, is a highly popular VRMMORPG with medieval and fantasy elements, in which most of the plot of BOFURI: I Don't Want to Get Hurt, so I'll Max Out My Defense occurs in.

The protagonist is an amateur player that enters the game world of NewWorld Online, in which the plot revolves around her ridiculous defense capabilities and the overpowered skills she obtains at random. The game has been running for more or less a month before Kaede first logged-in into the game.

Description
In the protagonists fictional universe, NewWorld Online is a VRMMORPG, or a Virtual Reality Massively Multiplayer Online Role-Playing Game. Much like other MMORPGs, people logging in for the first time are brought to a space where they are allowed to choose their preferred weapon. The weapon of their choosing highly affects the build of the character they want to have, as many of the game's skills are directly related to the weapon itself.

It is possible in the game to specialize in other non-combat activities, such as crafting, In return for being non-combatants, crafters receive a massive downgrade, something which could be described as a penalty, to all damage they would deal with a weapon or skill. On the other hand, thrown items such as bombs are not affected by this damage reduction.

There are dungeons that are restricted to crafters only, such as mines. None of the monsters that reside within are hostile unless attacked, in which their materials can be harvested after being defeated. It is possible to beat these monsters by utilizing crafting skills such as mining.

Events
An in-game event can be described as secondary quest in ''NewWorld Online. ''They provide challenging tasks for a player, party or guild to accomplish, all of which are ranked accordingly. These events are launched by the administrators themselves. Events can range from resource collecting and player-versus-enemy to player-versus-player competitions. Players, parties or guilds on the top spot usually earn a valuable reward for dominating an event."See also: Events"

General
Floors (Layers or Stages; 層)

The game's structure is divided into different worlds that are called floors or layers. To access the next layer, the player must defeat a specific boss in order to move on to the next floor. The first floor is where most players start in. The floor's theme is inspired by fantasy and spiritual elements found in different folklore. This floor is mostly comprised of green forests and fields, large bodies of water and other natural landscape formations. In these forests, there are insectoid and mammalian monsters.
 * First Floor

Maple and Sally defeated a deer boss before moving on to the second floor.
 * Second Floor

A medieval-style floor in which architecture spans a wide area of the world. The architecture is mainly inspired by the medieval and reconnaissance ages, while still bearing resemblance to modern-day buildings. Most of the guilds and their guild houses are established here, the most notable ones are Maple Tree, Congregation of the Holy Swords, and the Kingdom of the Flame Emperor.

Maple single-handedly destroyed a treant boss that led to the third floor with [Atrocity].
 * Third Floor

A floor that still retains medieval elements, but most of its architecture are made out of machinery. Machinery and mechanical parts are seen everywhere in this floor.

When Maple ran into an NPC, she was told of the Machine God, who later gives Maple an eponymous skill. She later defeats the boss using the skill, which transformed her into a large machine with multiple weapons.
 * Fourth Floor

A traditional Japanese-themed floor. The NPCs residing in this layer are mostly Japanese spirits or beings called the yōkai''. ''Kasumi later obtains a new set of equipment in this layer after defeating a sentient sword boss located in a basement.
 * Fifth Floor

A cloud-themed floor.


 * Sixth Floor

A haunted house-themed floor.
 * Seventh Floor

The seventh floor has a vast natural landscape with snowy mountains, steep cliffs, and volcanoes visible in the distance. This is the floor where a lot of monster entities live. There are also friendly critters in the land, so it may be possible that some may join the player as their own monster companion.

Environment

Players can find themselves in many extreme situations in NWO. Some of these situations could include being covered in snow on a mountain, walking through a desert or lava, and being covered in fire or other elemental attacks. These extreme conditions are offset by the system to prevent any health constraints. For example, a block of snow that fell on a player's head will not feel cold at all, and the player won't feel dehydrated when walking through an extremely hot region in real life, like in a desert.

While it was not stated in the anime, a fatigue system exists in-game.? The effects of this fatigue system is shown with Sally.

Quests

Players acquire quests through many means, such as picking up an item or talking to an NPC. The rewards vary greatly from a little money or experience to acquiring game-breaking skills. Many quests have simple limitations such as equipment-type, stat amounts, or a chain of actions.

Character

Players have in-game manifestations that are called avatars or characters, which is influenced by the build they choose to create and the decisions they choose to follow.

Statistics

This terminology refers to HP, MP, STR, VIT, AGI, DEX, and INT, the basic scores that define the build of a character. Frequently shortened as stat or stats.
 * HP or Health Points is the indication of a character's continued ability to function.
 * MP or Magic/Mana Points indicates the character's capability to cast active skills.
 * STR or Strength is the physical power and carrying capacity of a character.
 * VIT or Vitality is the measure of armor or defense a character has.
 * AGI or Agility refers to the attack and movement speed of a character.
 * DEX or Dexterity functions as the overall luck of a character.
 * INT or Intelligence is related to the damage of the active skills of a character.

When starting the game, players are given 100 stat points, which they can assign to whatever stat they wish to raise. Every two levels, a player receives 5 stat points. On levels ending in 0 such as ten, twenty or etc., they receive 10 stat points instead. HP and MP increase by 20 per point.


 * A high VIT score scales down the damage received by poison.
 * There are skills that affect the one-for-one ratio for stats such as [Absolute Defense] and [Conqueror] (Maple, Mai and Yui, respectively).

Weapons

Weapons are offensive items that are used by a character to cause damage on other entities in-game, preferably monsters. Starter weapons are acquired from the beginner weapon selection at the start of the game, while the rest of the weapons are looted from chests, bought or created. These weapons specify a character's build, even limit their progress due to game restrictions.

Wielded


 * Swords
 * Longswords
 * Katana (subclass?)
 * Staves (Mage-specific?)
 * Pickaxe (Crafter-specific?)
 * Knives
 * Twin Blades
 * Maces
 * Hammers
 * Great Axe
 * Bow and Arrow (Seen only as avatar)
 * Shield and Sword
 * Great Shield and Short Sword

Expendable


 * Kunai
 * Traps
 * Bombs

Skills

Players can acquire skills by doing or repeating actions that meets their requirement or prerequisites. These actions might be as simple as defeating something with your shield 15 times, buying some items from a store, receiving multiple poison attacks, or using skill scroll. Prerequisites also may be as simple as having 10 in a specific stat. Though skills may be forgotten, the only way to acquire them again is paying a fee. The fee is either 50,000 or 500,000, varying between different media.

Party

A party is an organized group of players, but not necessarily a Guild, that goes on to accomplish a specific task, quest or event. The maximum size of a single party is 8.

Trivia

 * It is still unknown whether there are more non-combatant job classes available in NewWorld Online besides crafting.