Equipment

Stats shown are determined from the Web Novel version.

General Equipment

 * Crystal wall (水晶壁): cooldown: 5 minutes; Make a wall with the same HP as the user within 5-meter radius.

Unique Series

 * Unique Series: Only 1 copy of the set will be released, and only to the first player to solo each dungeon.
 * Destruction Growth (DG): When destroyed, the armor regenerates and upgrades. No status are lost when the item is destroyed and being repaired.
 * Skill Slots: For every 15 levels beyond 15 (ie: 30, 45, 60), another skill slot opens in this set. When a skill is added to a skill slot, the player removes that skill from their skill list and can not acquire it again. Furthermore, the first 5 uses per day of that skill are free.

Poison Dragon (Hydra)
Times for destruction growth:
 * Armor breaks once goblin boss [Event 2] (ch.22, stats verified ch.27)
 * Armor and Shield breaks twice during Silverwing [Event 2] (ch.30, stats verified)
 * Armor breaks once(?) after being eaten by the Demon (ch.74, stats yet to be verified)

Giant fish

 * Mirage (Shinkirō): 10/day, duration 5 seconds or ends when the vision receives an attack; When activated, opponents visual information and true coordinates can be distorted. The target is everyone excluding the user.
 * Ocean (Taikai): 3/day, 10-meter radius, 10 second duration; Spreads thinly in a cricle on the ground around the user. Cannot be used in air. Contact for monsters and players reduces their AGI by 20. (note: Agility cannot be reduced below 0.)

Skeleton boss

 * Dungeon entry requirement: More than 1,000 deaths
 * Soul Eater (魂喰らい): Recover 10% of your HP when you defeat a monster or player.
 * Dead or Alive (デッド・オア・アライブ): When your HP reaches 0, you have a 50% chance of surviving with 1 HP.
 * Life Eater (命喰らい): Recover 33% of the damage you deal.
 * Soul-Sucking (吸魂): When damage is dealt by means of an attack, 3% of your total health is recovered.