Maple/Skills and Equipment

Source chapters are listed from the Web Novel.undefined

If a skill says "per day", it should presumably imply "per in-game day".

Indirect Skill

 * HP Drain
 * Consuming creatures in the game qualifies the user for an HP Drain effect. Apparently, people have been misled to believe this is the HP Drain skill when it is only an indirect consequence that favored Maple, gaining unforeseen advantages from the unique occurrence. Eating an enemy prevents them from regenerating that damage and is very lethal. Vitality can reduce and nullify how lethal it is.
 * Push Back
 * While this effect is more detrimental than advantageous to Maple, being in the receiving end of it, many powerful skills dealt to her has had this side effect become a nuisance to her as she has a particularly hard time moving around.
 * Unorthodox/Off-brand Skill Uses
 * Maple has the tendency of finding and using abilities, items or equipment in imaginative and surprisingly inventive ways that the game moderators did not anticipate for and force to adjust for on multiple occasions.

Equipment Skills
Black Rose Armor (Unique series armor) aka "Armor of the Black Rose" New Moon (Unique Series short sword) aka "Crescent Moon" Mirror of the Dark Night (Unique series shield) aka "Replica of the Dark Night" Mass of the Violet Crystal (Event 2 chest reward, the one with Kasumi)
 * Seeping Chaos (or Oozing Chaos)(Ch.75)
 * Effect: Grants access to the Seeping Chaos skills. Includes 3 skills (as far as I know).
 * Predator: Summons 2 predator devils to fight alongside you. They automatically defeat enemies and have their own HP, attack power, and defensive power, independent of the user. Their firepower and speed are more than enough. Their attacks add Hex. No MP cost.
 * In the Anime: A slimy tenticle-like demon emerges from users shadow and begins rive and whip like a prehensile muscle, causing damage to its target.
 * Hex (or Binding Spell): Stacks up to 5. Decrease target's abilities by 5% per stack. Lasts 2 minutes per stack.
 * Seal (封印): Returns predator devils to the darkness.
 * Seeping Chaos: Black light oozes out of you, turning the (predator) devils gigantic, and they shoot out like Hydras. Their mouths are said to be 2-meter wide.
 * Seeping Chaos': Black light can also be Hydra's Hydra skill, though damage is not poison.
 * Off-brand Use: Has been observed to be used to subdue a machine opponent, breaking down internal mechanisms. May also be understood as promoting corruption.
 * Atrocity (or Savagery): Once per in-game day, user shall lose all effects of equipment and transform into demon form. You gain a secondary stat bar with 1,000 HP. [STR] and [AGI] are increased by +50. When users HP bar is reduced to 0 in this form, user will revert to previous stats and shed demon form. There are no death penalties for dying in this form while user regains all previous stat abilities that equipment grants user and proceed normally.
 * Off-brand Use: Certainly, this ability was not designed to be used in conjunction with multiple other abilities that duplicates the user under this effect. The word 'overpowered' has been used in multiple occasions pertaining to this. Also been observed to be used as a capable mount, able to sit the rest of her guild on her back while in this monster form.
 * Acquire: (Assumed:) Defeat Devil with HP Drain.
 * Hydra (Ch.9)
 * Effect: Grants access to Poison Dragon skills. By consuming MP, Poison Magic can be used.
 * Paralyze Shout (Ch.10)[Episode 2]: Paralyze all enemies that hears the shout and snap of blade closing into sheath.
 * Hydra (Ch.12)[Episode 2]: 3 Headed Dragon spitting poison.
 * Off-brand Use: Observed to be used by Maple as a substitute for water, provided a requirement only specifies to introduce any liquid substance.
 * Lethal Poison Breath (or Deadly Breath) (Ch.12)[Episode 2]: Mist of deadly poison from shield.
 * Venom Cutter (Ch.29)
 * Venom Capsule (Ch.31)[Episode 4]: Traps the target in a Poison container and they can't escape from.
 * Off-brand Use: Acting as a cushion, contents within the liquid, provided they are immune to venom/poison damage, may provide as a protective barrier, also may be mobile at an inclined plain or act like a hamster wheel, and may survive even falling damage.
 * Poison Lance (Ch.49)
 * Acid Rain (Ch.56)[Episode 5]
 * Acquire: Defeat the Poison Dragon with HP Drain with Poison Nullification acquired.
 * Unorthodox Use: Through a combination or a single skill, Maple was observed to use venom or poison to fill up a cave opening, preventing players from entering or exiting without being damaged by it, deterring anyone from testing it out.
 * (passive) Foul Feeder (or Gross Eater or Devour or Bizarre Eater) (Ch.10)
 * Effect: A skill that changes everything that was devoured as power. Will devour even magic, and can change it to the user’s MP. When the magic powers overflows, will be stored inside the body as magic crystal.
 * Post-balancing Effect (Ch.20): Admins limited uses of 10 times per day to prevent abuse of the skill. The MP that will be absorbed will be doubled. A skill that changes everything that was devoured as power. Will devour even magic, and can change it to the user’s MP. When the magic powers overflows, will be stored inside the body as magic crystal.
 * Acquire: Oral ingestion of a certain amount of lethal substances.
 * Unorthodox Use: Has been used to effectively neutralize a dungeon boss 10 times in consecutive uses.
 * Crystal Wall (Suishō kabe) (Ch.57)
 * Effect: Make a wall with the same HP as the user's within a 5-meter radius. Cooldown: 5 minutes.

Passive Skills

 * Absolute Defense (Ch.4)
 * Effect: Multiplies VIT by x2. Required points to increase [STR][AGI][INT] multiplied by 3.
 * Acquire: Receive attacks continuously for an hour while dealing and receiving no damage.
 * Giant Killing (or Giant Slayer) (Ch.5)
 * Effect: When four of your stats (other than HP/MP) are lower than your opponent, your stats other than HP/MP are multiplied by x2.
 * Acquire: Alone, subjugate a monsters with four stats (other than HP/MP) higher than your own.
 * Fortress (Ch.54)
 * Effect: Multiplies VIT by x1.5.
 * Acquire: Event 2 Medal exchange.
 * HP Strengthening (Small) (Ch.21)
 * Effect: HP +30.
 * MP Strengthening (Small) (Ch.21)
 * Effect: MP +10.
 * Inhumane (or Savage or Abominable or Devilish) (Ch.10)
 * Effect: Every time you receive an attack, increase VIT by +1, max of [VIT +25]. This bonus resets every day.
 * Acquire: Continuously receive attacks intentionally from an opponent you can defeat for an extended period of time. Do not receive the death penalty until the requirement has been met.
 * Hydra Eater (Ch.9) (evolve-chain from Poison Resistance (small))
 * Effect: Nullifies poison and paralyze.
 * Acquire: Defeat the Poison Dragon with HP Drain.
 * Bomb Eater (Ch.10)
 * Effect: Reduces explosive-type damage by 50%.
 * Acquire: Defeat Explosion Ladybug with HP Drain.
 * Knowledge of the Large Shield IV (or Shield Proficiency IV) (Ch.10)
 * Effect: Reduces the damage received from the enemy by 4% when a large shield is equipped.
 * Body Manipulation (or Defensive Movement or Evasion) (Ch.10)
 * Effect: Reduction of damage received by 1%.
 * Attack Deflection (or Deflect or Parry or Attack Diversion) (Ch.10)
 * Effect: Reduction of damage received by 1%.
 * Stout Guardian (or The Indomitable Guardian or Unyielding Guardian) (Ch.29)
 * Effect: Once per day, endure an attack that would kill you with 1 HP.
 * Acquire: Large shield exclusive skill that is received when covering an ally while your HP is below 10%.
 *  Philanthropy Knight  (or Benevolence knight) (Ch.62) Not visible on status
 * Effect: Does nothing. Seems to enable certain quests?
 * Acquire: Philanthropy Knight 2 or further quest chain?
 *  Devil Eater  (Ch.75) Not visible on status
 * Effect: Unknown.
 * Acquire: (assumed:) Defeat Devil with HP Drain.
 * Venom Incantation (Ch.132)
 * Effect: Poison attacks have a 20% chance of instant death, even if the target is immune to the poison.
 * Acquire: Quest: King of the Pot reward.
 * Connection to the Underworld (or Bond with Hades) (Ch.182)
 * Effect: Doubles the effects of items.
 * Acquire: Receive help from a ghost?

Offensive

 * Shield Attack (Ch.8)
 * Effect: A shield attack with power is dependent on STR. Knockback effect (small).
 * Acquire: Use a shield attack to damage and defeat monsters 15 times.
 * Counter (Ch.73 / 119)
 * Effect: Takes the damage the user received and adds it to their next attack.
 * Acquire: Individual reward from Event 3.
 * Machine God (Ch.84)
 * Effect: It was a power that destroyed equipment and gave birth to weapons. Sacrificed items of higher quality grant better bonuses. (note: Although it hasn't been openly stated, Maple has repeatedly insisted Machine God has limited uses throughout the 7th event. Either Destruction Growth has limits per day or Machine God was nerfed)
 * Deploy All Weapons (Deploy Armaments) (Ch.84)[Episode 8]: Sacrifice selected equips for armaments.
 * Deploy-left hand (展開・左手) (Ch.87): Sacrifice an equip for armaments.
 * Commence Attack (Ch.84)[Episode 8]: Fires all the armaments at once. They are not equipment but instead skills who had been enhanced at the price of sacrificed equipment. They do not depend on Maple's STR numbers for damage.
 * Break Core (Ch.147): A hole opens where your heart is and a red glowing spherical sphere shoots out 2-meters away. After 5 seconds, it nullifies all attacks in a set range and self destructs. Everyone in rage suffers immense damage. Maple cannot survive this skill unscathed.
 * Acquire: (Unconfirmed Hidden Quest) Although it may never be known if circumstances were done out of order, that the achievement would have been acquired as well. Either way, the quest first required a cog or medal found at the foot of a hill, half impeded into the bark of a tree. Next, an old man requiring food and drink must be found and conversed with, about the history of the 1st and 2nd generation machines. Lastly, the Junk King must be subdued without damage to gain his trust and grant you his power. If all requirements are met, Machine God status is granted. It is also unclear if all these requirements are necessary to complete to gain said skill/ability/equipment.
 * Off-brand Use: Some armaments have the disadvantage of recoil or push back which pushes user to the opposite direction as the full power of thrust is being directed at the opponent. Maple has been observed to use this as an advantage, actually using discharge as thrusters to provider her lift, sending her flying through the air. Some training may be required. (God damn it Maple!)
 * Invitation to the Ocean Floor (or Invitation to the Bottom of the Water)(水底への誘い) (Ch.262)
 * Effect: The user's off-hand arm turns into a a group of stretchable blue-black tentacles. The user's left eye becomes gold with a black sclera (white part of the eye).
 * Acquire: Unknown. (7th Layer)
 * Pandemonium I (or Parade of Apparition I) (Ch.148)
 * Effect: Call the Red Oni and Blue Oni for 1 minute. The Oni's status depends on your skill level. During this time, all of the user's skills will be 'sealed.' Your equipment's skills will not be sealed.
 * Acquire: Defeat the White Oni past Gate 9 on the 4th layer. (Defeat him again to upgrade it?)
 * Great Eruption (or Huge Eruption) (Ch.221) (note: planned to add to her shield. maybe after tower)
 * Effect: After a 3-second delayed action, the user hits the ground and causes high-powered lava to spout upwards in a line. The lava falls down and creates a area of fixed damage for 1 minute. MP cost: 50. Cooldown: 3 minutes.
 * Acquire: Defeat the 3rd floor boss of the tower from the 7th event without using 10,000 Year Ice.

Defensive

 * Cover (Ch.21)
 * Effect: Cover an adjacent party member from attacks. When used, VIT is increase by 10%.
 * Acquire: To be purchased from the Skill Shop.
 * Pierce Guard (Ch.90)
 * Effect: An activated skill that nullifies the effects of piercing attacks you receive with your shield.
 * Acquire: To be purchased from the Skill Shop.
 * Loving Sacrifice (or Dedicated Affection) (Ch.64)
 * Effect: Grants access to the Loving Sacrifice skills. These skills costs HP to use. Furthermore, Loving Sacrifice skill must be active to use them (as far as I know).
 * Loving Sacrifice: Allies in an area of 10-meters, centered on the caster, are always under the effects of Cover. In the Anime, the damage was transferred from Syrup to Maple.
 * Light of Affection (慈愛の光) (Ch.72): (based on maples words, the highest healing spell from Loving Sacrifice's skills that might've repaired the tree damaged by Maples devour from her fall during Event 3.
 * Aegis (イージス) (Ch.84 / 147): A dome of light surround Maple and her allies making all attacks ineffective against them. Duration: 10 seconds. Cost: consumes 600 HP.
 * Self-Offering Love (Ch.247) (Ch.?? anime): As long as party members stay within its circle of protection, all damage and effects to party members shall be charged on to the user's HP. Also when active, the user's hair changes to blond and gains a halo and wings like an angel. (note: It didn't get called differently from Loving Sacrifice but this effect came into play.)
 * Acquire: Extra Quest: Loving Sacrifice reward.
 * Unorthodox User: Although initially thought to only be a cosmetic addition, her angel wings apparently has been observed to have the ability to give its user accelerated flight and plot armor like agility to arrive to save an ally in the nick of time.
 * Throne of the Heavenly King (or Imperial Throne) (Ch.172)
 * Effect: Creates a throne behind you. The person sitting on the throne receives 20% less damage and recovers 2% of their maximum HP every second. All those within 30-meters of the throne, including yourself, have their skills from 'evil'-origins disabled.
 * Skills of evil-origin: Bizarre Eater, Venom Invocation, Seeping Chaos, Hydra 's subskills. (note: Poison Magic from Hydra can still be used.)
 * Acquire: (unknown) Defeat the King of Light on the 5th layer. Also requires a heavenly skill such as Loving Sacrifice.
 * Crystallize (Ch.233)
 * Effect: For 1 minute, the user gains immunity form bad statuses and their AGI is reduced by 50%. Cooldown: 3 minutes.
 * Acquire: Skill scroll, requires VIT 100+. The skill scroll is from a chest behind a monster house on the 6th floor of the tower from the 7th event.
 * Unbreakable Shield (Ch.250)
 * Effect: Halves damage for 30 seconds. Cooldown: 3 minutes.
 * Acquire: Event 7 Medal exchange.

Support

 * Meditation (Ch.6)
 * Effect: User recovers 1% of maximum HP over 10 seconds. Duration: 10 minutes. No MP cost. Taking attack actions cancels the Meditation effect.
 * Acquire: Meditate and don't lose concentration while in all kinds of pain for 3 hours.
 * Provocation (or Taunt or Provoke) (Ch.6)
 * Effect: Draws the monster's attention into one point. Cooldown duration is 3 minutes.
 * Acquire: Steal more than 10 monsters' attention at once.
 * Cover Move I (Ch.21)
 * Effect: Ignoring the AGI stat, move to a party member within a 5-meter radius. After being used, the damage receive is doubled for 30 seconds. Usable 10 times per hour.
 * Regardless of distance, as long as a friendly target is in line of sight, user instantly appears in front or between target and enemy, ready to defend. (Reminiscent to the Castling Move in Chess)
 * Acquire: To be purchased from the Skill Shop.
 * Unorthodox Use: Maple utilizes this skill to instantaneously appear by her target, compensating for her slow movement due to her lack of agility, affording her a way to keep up with her faster team mates.
 * Encouragement (Ch.42 / 57)
 * Effect: Other party members within 15-meters have [STR][AGI] +20% for 1 minute.
 * Acquire: Event 2 Chest Scroll. (The chest with Kasumi)
 * Psychokinesis (Ch.56)
 * Effect: You can float a monster (and only monsters). The success rate is affected by resistance probably set for each monster. Failure protects the monsters from this skill for an hour. The MP consumed is affected by resistance probability. (note: As seen with Syrup, Bridge of Bonds pets have 0 resistance probability.)
 * Acquire: Event 2 Medal exchange.
 * Unorthodox Use: Maple targets her pet familiar in tandem with Supersize skill to effectively turn her familiar to her personal mount that can also fit her entire party of 8 people. Also seen to be capable of bypassing an entire plot blockade.
 * Sheep Eater (Ch.69)
 * Effect: Unknown. Grants access to sub-skills.
 * Wooly (or Hair Growth): The user puffs up into a giant ball of wool that has the same defense as the user. Post-balancing Effect : Once per day.
 * Acquire: Unknown. (Assumed:) Defeat event sheep with HP Drain.
 * Unorthodox Use: Creates an added layer of protection around user, but very prone to fire attacks.
 * Quick Change: (Ch.139)
 * Effect: The user changes to preset equipment. Use it again to change back.
 * Acquire: To be purchased from the Skill Shop. (Store-advertised bonus. Buy more than 5 items.)
 * Frozen Earth: (Ch.143)
 * Effect: Players and monsters within 5-meters of the user are frozen for 3 seconds. Cooldown: 3 minutes.
 * Acquire: Event 5 present box
 * Heavy Body: (Ch.203)
 * Effect: For 1 minute, the user is immune to knockback and if his STR is less than his VIT, his movement is restricted. MP cost: 10. Cooldown: 3 minutes.
 * Acquire: Unknown. (6th Layer)

Skills in order of acquisition

 * 1) Absolute Defense [Episode 1]
 * 2) Poison Resistance (small) (evolved) [Episode 1; Poison Resistance (weak)]
 * 3) * Acquire: Receive poison 20 times.
 * 4) Poison Resistance (medium) (evolved) [Episode 1; Poison Resistance (moderate)]
 * 5) * Effect: Nullifies strong poison.
 * 6) * Acquire: Receive strong poison 40 times.
 * 7) Giant Killing (or Giant Slayer ) [Episode 1; Queen Bee fight]
 * 8) Meditation [Episode 1]
 * 9) Provocation (or Taunt or Provoke) [Episode 1]
 * 10) Shield Attack [Episode 1]
 * 11) Poison Resistance (large) (evolved) [Episode 1; Poison Resistance (strong)]
 * 12) Poison Nullification (evolved) [Episode 1; Poison Immunity]
 * 13) * Effect: Nullifies poison damage.
 * 14) Hydra Eater [Episode 1]
 * 15) Hydra (sacrificed to New Moon skill slot) [Episode 1]
 * 16) Knowledge of the Large Shield IV (or Shield Proficiency IV ) [Episode 2]
 * 17) Body Manipulation (or Defensive Movement ) [Episode 2; Evasion]
 * 18) Attack Deflection (or Deflect or Attack Diversion) [Episode 2; Parry]
 * 19) Inhumane (or Devilish or Abominable) [Episode 2; Savage]
 * 20) Foul Feeder (or Gross Eater or Devour or Bizarre Eater) (sacrificed to Mirror of the Dark Night skill slot) [Episode 2]
 * 21) Bomb Eater [Episode 2]
 * 22) HP Strengthening (Small)
 * 23) MP Strengthening (Small)
 * 24) Cover [Episode 3]
 * 25) Cover Move I [Episode 3]
 * 26) Stout Guardian (or The Indomitable Guardian or Unyielding Guardian) [Episode 4; Silverwing fight]
 * 27) Encouragement
 * 28) Fortress [Episode 5; speculated by BB chat]
 * 29) Psychokinesis [Episode 5]
 * 30) Philanthropy Knight (or Benevolence knight)
 * 31) Loving Sacrifice (or Dedicated Affection) [Episode 7]
 * 32) Sheep Eater [Episode 7; only mentions Wooly]
 * 33) Counter [Episode 8]
 * 34) Devil Eater [Episode 8; not this but instead Atrocity which should be a sub-skill of Seeping Chaos]
 * 35) Seeping Chaos (or Oozing Chaos) (sacrificed to Black Rose Armor skill slot) [Episode 8]
 * 36) Predator [Episode 8]
 * 37) Machine God [Episode 8]
 * 38) Pierce Guard
 * 39) Venom Invocation
 * 40) Quick Change
 * 41) Frozen Earth
 * 42) Pandemonium I (or Parade of Apparition I )
 * 43) Throne of the Heavenly King (or Imperial Throne )
 * 44) Connection to the Underworld (or Bond with Hades )
 * 45) Heavy Body
 * 46) Great Eruption (or Huge Eruption )
 * 47) Crystallize
 * 48) Unbreakable Shield
 * 49) Invitation to the Ocean Floor (or Invitation to the Bottom of the Water)(水底への誘い) (sacrificed to  Mirror of the Dark Night skill slot) [Chapter 265]

LN Volume 8
Based on the imagine provided in the comments:

Weapon (Hydra), Shield (Devour), Armor (Seeping Chaos)

Bridge of Bonds, Toughness Ring, Ring of Life * Skill not listed above, going by a different name, or evolved skill
 * Blessing of Dark Green (深緑の加護)
 * Curse of Mutual Destruction (蠱毒の呪法)